I'm building a new solution that has some code already built in. The first project is a Win32 console app and the second is a Windows Runtime Component. I can't make a reference from the win32 project to the WinRT component because they target different platforms. I've tried to create a new platform option but with no success.
I read that Win32
can target chipsets that x86
cannot. But with the minimal messing around, I can't seem to get it to match up. I will only run this solution for windows 10 (16299)
and later if that matters.
What's the difference and what's the correct way to fix this?