Successfully implemented a Draggable
component. When adding the Hitbox
and Collidable
mixins to the class extended by PositionComponent
the drag functionality stops working.
Is it possible to have a draggable component that is also collidable?
Flutter version: 2.2.3
Flame version: 1.0.0-releasecandidate.13
main.dart
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import 'DraggablesGame.dart';
void main() {
runApp(
GameWidget(
game: DraggablesGame(),
),
);
}
DraggablesGame.dart
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'DraggableSquare.dart';
class DraggablesGame extends BaseGame with HasDraggableComponents, HasCollidables {
@override
Future<void> onLoad() async {
add(DraggableSquare());
add(DraggableSquare()..y = 350);
}
}
DraggableSquare.dart
import 'package:flame/components.dart';
import 'package:flame/extensions.dart';
import 'package:flame/game.dart';
import 'package:flame/gestures.dart';
import 'package:flutter/material.dart' show Colors;
import 'DraggablesGame.dart';
class DraggableSquare extends PositionComponent
with Draggable, HasGameRef<DraggablesGame>, Hitbox, Collidable {
@override
bool debugMode = true;
DraggableSquare({Vector2? position})
: super(
position: position ?? Vector2.all(100),
size: Vector2.all(100),
);
Vector2? dragDeltaPosition;
bool get isDragging => dragDeltaPosition != null;
@override
void update(double dt) {
super.update(dt);
debugColor = isDragging ? Colors.greenAccent : Colors.purple;
}
@override
bool onDragStart(int pointerId, DragStartInfo info) {
dragDeltaPosition = info.eventPosition.game - position;
return false;
}
@override
bool onDragUpdate(int pointerId, DragUpdateInfo event) {
final dragDeltaPosition = this.dragDeltaPosition;
if (dragDeltaPosition == null) {
return false;
}
position.setFrom(event.eventPosition.game - dragDeltaPosition);
return false;
}
@override
bool onDragEnd(int pointerId, _) {
dragDeltaPosition = null;
return false;
}
@override
bool onDragCancel(int pointerId) {
dragDeltaPosition = null;
return false;
}
}
Update based on answer
Spydon's answer suggested using addHitbox(HitboxRectangle());
. This resulted in the following error:
The method 'addHitbox' isn't defined for the type 'DraggableSquare'.
Instead this modified constructor allows for both the dragging and colliding.
Updated DraggableSquare Constructor
DraggableSquare({Vector2? position})
: super(
position: position,
size: Vector2.all(100),
) {
final hitBox = HitboxRectangle();
addShape(hitBox);
}