So I had a similar question that was answered in another thread.
Basically, how did one get a nested dictionary value changed via raw_input. I used the solution and it worked well, but I wanted to write the program using classes. So I made a class with a method for editing the dictionary using essentially the same code, however when i try run it in the class method it gives me a "key error" now.
So in the main function this works the solution in the above linked question works great. But in a class method:
class team: # create a class where each team will be an instance
def __init__(self, name):
self.name = name #name of team will be passed from main
self.list_of_players = [] # create a list of the players
self.position1 = {} # create a dictionary for each of the positions on that team
self.position2 = {}
self.roster = [self.position1, self.position2]
def addplayer(self, player_name): # the name of the player is passed to this method from main
print 'add stats' # fill out the appropriate stats through raw_input
stat1 = raw_input('stat1: ')
stat2 = raw_input('stat2: ')
pos = raw_input('POS: ')
vars()[player_name] = {'stat1' : stat1, 'stat2' : stat2, 'POS' : pos} #create a dictionary
# for the player where all his stats are kept
player = {player_name : vars()[player_name]} # create a dictionary that will show the
# player's name as a string and his stats which are held in the dictionary named after him
self.list_of_players.append(player) # append the new player to the list of players
if pos == 'p1': # add the player and his stats to the appropriate position on the team
self.position1[player_name] = player
elif pos == 'p2':
self.position2[player_name] = player
else:
pass
def editplayer(self, player_name): # player's name is passed to the edit function from main
print self.list_of_players # player's name shows up in the list of players for the team
edit_stat = raw_input('which stat? ') # choose which stat(key) to edit via raw input
new_value = raw_input('new value: ') # choose the new value to apply to the chosen key
vars()[player_name][edit_stat] = new_value # here is where it gives a key error! this worked
#in fact even trying to call and print the players name gives the key error.
#player = vars()[player_name]
#print player
def main(): # the main function
loop1 = 0 # creating a loop so one can come back and edit the teams after creating them
list_of_teams = [] # initializing list of teams
while loop1 < 1:
print list_of_teams # show the user what teams are available to choose from
team_option = raw_input('new team or old: ') # create a new team or work with an old one
if team_option == 'new':
team_name = raw_input('team name? ') # get the team name from raw_input
vars()[team_name] = team(team_name) #create an instance of this team name
list_of_teams.append(team_name) # add the team to the list
else:
team_name = raw_input('which team? ') # choose which existing team to work with
player_choice = raw_input('new player or old? ') # choose to create or edit existing player
player_name = raw_input('player_name? ') # choose which player from raw_input
if player_choice == 'new':
vars()[team_name].addplayer(player_name) # give player_name to addplayer method
print vars()[team_name].list_of_players # shows the new player in the appropriate
# instance's roster. This method seems to be working fine
else:
vars()[team_name].editplayer(player_name) # gives the player's name to the editplayer
# method for the appropriate instance. But the player name just raises a key error in
# edit player method. I am baffled.
print vars()[team_name].list_of_players
if __name__ == '__main__':
main()
When it was all one long function this worked but looked like a disaster. Trying to learn better OOP practices but I can't figure out how to call up that dictionary with by the player's name to change the value. I've spent the past few days reviewing tutorials and questions on classes and dictionaries, but clearly I am misunderstanding something about how variables are passed from function to methods.
The fact that it wont even assign the dictionary vars()[player_name] to a var to be printed out means its not recognizing it as the dictionary that was created in the addplayer methond I think. But the fact that it still lists that dictionary in the list of players means it is existing in that instance. So why isn't it recognizing it when i try to address it in the editplayer method? And how do i call up the embeded dictionary created in one method, to change a value in that dictionary in the second method?
Karl pointed out good points that need clarifying: Here's what the attribues I want are.
self.name- i want an instance for each team created
self.list of players - each team should have its own list of players which are dictionaries holding that persons stats. so team1 should have its own list. team2 a different list etc
self.position1/2 - the players on each team would be filed in their various position dictionaries. so Player joe montana's dictionary of statistics would be found in that team's Quarterbacks dictionary
self.roster - should be that team's roster grouped by positions. So a call to print team1.roster should print those players grouped by positions