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I want to design a load of pixel art crabs (crabs are just an example) in different colours with different backgrounds, claws, gloves, eyes etc. The way I envision it is that I would draw multiple assets that a program will stick together randomly and check if it’s the same as another it’s already generated. I assume it would be put together via a grid (one section of the grid will always be a claw but it will a randomly selected by the program for example. All the other sections of the grid will be for one specific part of the body as well).

I have no idea how to do this or where to start. I’m quite new to coding so I’m really looking for advice. How can I achieve this? What are some good key words to search for tutorials that might help? What libraries or anything will I need to use to have my code create the pictures? How do I link the drawn assets to the code? How do I get the code to export the generated designs to a folder? And anything else you know I’ve missed!

The pixel art will just end up being art, not game assets or anything.

Thanks a lot for reading and also thanks a lot for any help! Much appreciated! I know this is very noob stuff and I’m more than willing to put in the work, I just need some guidance from you guys!

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    Good question, though probably off-topic. The book "Generative design: visualize, program, and create with processing" is a good way to start. The book has two versions, one which targets the original Java-based version of Processing and one which targets the newer JavaScript-based library p5.js. – John Coleman Sep 01 '21 at 10:34

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Basically, you would write code to read from the original images, them paste them together into new images.

Haroldo_OK
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