I'm working on a basic game with python, but the system gives an error
impostors.x = new_x_pos AttributeError: 'list' object has no attribute 'x'
Below is my code, can anyone tell me what I'm doing wrong? I've checked very carefully but still can't find the error, Since I'm a newbie, I don't have much experience so I hope you guys can help me
import pgzrun
import random
FONT_COLOR = (255, 255, 255) #màu RGB
WIDTH = 1300
HEIGHT = 700
CENTER_X = WIDTH / 2
CENTER_Y = HEIGHT / 2
CENTER = (CENTER_X, CENTER_Y)
START_SPEED = 10
COLORS = ["orange", "blue"]
current_level = 1
final_level = 5
game_over = False
game_complete = False
impostors = []
animation = []
def draw():
global impostors,current_level,game_over,game_complete
screen.clear()
screen.blit("dark",(0,0))
if game_over:
display_message("Game Over", "Press Space to play again")
elif game_complete:
display_message("You win", "Press Space to play again")
else:
for im in impostors:
im.draw()
def update():
global impostors,current_level,game_over,game_complete
if len(impostors) == 0:
impostors = make_impostors(current_level)
if (game_over or game_complete) and keyboard.space:
impostors = []
current_level = 1
game_complete = False
game_over = False
def make_impostors(number_of_impostors):
colors_to_create = get_colors_to_create(number_of_impostors)
new_impostors = create_impostors(colors_to_create)
layout_impostors(new_impostors)
animate_impostors(new_impostors)
return new_impostors
def get_colors_to_create(number_of_impostors):
colors_to_create = ["red"]
for i in range(0,number_of_impostors):
random_color = random.choice(COLORS)
colors_to_create.append(random_color)
return colors_to_create
def create_impostors(colors_to_create):
new_impostors = []
for color in colors_to_create:
impostor = Actor(color + "-im")
new_impostors.append(impostors)
return new_impostors
def layout_impostors(impostors_to_layout):
number_of_gaps = len(impostors_to_layout) + 1
gap_size = WIDTH/number_of_gaps
random.shuffle(impostors_to_layout)
for index, impostor in enumerate(impostors_to_layout):
new_x_pos = (index + 1)*gap_size
impostor.x = new_x_pos
def animation_impostors(impostors_to_animate):
for impostors in impostors_to_animate:
duration = START_SPEED - current_level
impostors.anchor = ("center", "bottom")
animation = animation(impostors, duration = duration, on_finished = handle_game_over, y = HEIGHT)
animations.append(animation)
def handle_game_over():
global game_over
game_over = True
def on_mouse_down(pos):
global impostors, current_level
for impostors in impostors:
if impostors.collidepoint(pos):
if "red" in impostors.image:
red_impostor_click()
else:
handle_game_over()
def red_impostor_click():
global current_level, impostors, animation, game_complete
stop_animations(animations)
if current_level == final_level:
game_complete = True
else:
current_level = current_level + 1
impostors = []
animations = []
def stop_animations(animations_to_stop):
for animation in animations_to_stop:
if animation.running:
animation.stop()
def display_message(heading_text, sub_heading_text):
screen.draw.text(heading_text, fontsize = 60, center = CENTER, color = FONT_COLOR)
screen.draw.text(sub_heading_text,
fontsize = 30,
center = (CENTER_X, CENTER_Y + 30),
color = FONT_COLOR)
pgzrun.go()