import pgzero, pygame
#music, sprites and background
music.play("temp.mp3")
x = 0
y = 0
WIDTH = 850
HEIGHT = 425
screen = pygame.display.set_mode((WIDTH, HEIGHT))
title = Actor('title.png') #calling sprites and saying their pos
title.pos = 400, 212
cont = Actor('cont.png')
cont.pos = 470, 300
player = Actor('ship.png')
player.pos = 100, 56
foe = Actor('foe.png')
foe.pos = 200, 112
def draw():
screen.clear()
screen.fill((0, 0, 0))
title.draw()
cont.draw()
player.draw()
foe.draw()
vel = 5
#controls
screen.update()
while True:
player.pos = x, y
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit(); sys.exit()
main = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT or event.key == ord('a'):
print('left')
x -= vel
if event.key == pygame.K_RIGHT or event.key == ord('d'):
print('right')
x += vel
if event.key == pygame.K_UP or event.key == ord('w'):
print('up')
y += vel
if event.key == pygame.K_DOWN or event.key == ord('s'):
print('down')
y -= vel
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == ord('a'):
print('left stop')
if event.key == pygame.K_RIGHT or event.key == ord('d'):
print('right stop')
if event.key == pygame.K_UP or event.key == ord('w'):
print('up stop')
if event.key == pygame.K_DOWN or event.key == ord('s'):
print('down stop')
if event.key == ord('q'):
pygame.quit()
sys.exit()
main = False
screen.update()
I have tried to get it to work but i keep getting various errors the one I'm getting at the moment its: AttributeError: 'NoneType' object has no attribute 'blit' I'm new to coding i find it quite interesting but i dont seem to be getting the hang of it haha. Hopefully you can help my issue :D Thanks!