I have a compiled static library of raylib : raylib.lib. I compiled this library myself with Librarian > General > Additional Dependencies: winmm.lib
This library has a C function like the following:
void CloseWindow(void);
And I also have my very basic C++ project that uses raylib:
// main.cpp
#include "raylib.h"
int main()
{
InitWindow(100, 100, "");
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
EndDrawing();
}
CloseWindow();
return 0;
}
Now, when I compile my project with Linker > Additional Dependencies set to:
- raylib.lib; user32.lib; shell32.lib; gdi32.lib
It compiles and links without any warning.
But when I swap the order of raylib.lib and user32.lib:
- user32.lib; raylib.lib; shell32.lib; gdi32.lib
Then I get a linker error:
Link:
D:\Visual Studio Community 2019\VC\Tools\MSVC\14.29.30133\bin\HostX86\x64\link.exe
/ERRORREPORT:QUEUE /OUT:"bin\MyProject.exe" /INCREMENTAL:NO /NOLOGO /LIBPATH:bin
user32.lib raylib.lib shell32.lib gdi32.lib winmm.lib /MANIFEST
/MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /DEBUG:FULL
/PDB:"bin\MyProject.pdb" /SUBSYSTEM:CONSOLE /OPT:REF /OPT:ICF /TLBID:1 /DYNAMICBASE
/NXCOMPAT /IMPLIB:"bin\MyProject.lib" /MACHINE:X64 obj\Release\MyProject\main.obj
raylib.lib(core.obj) : error LNK2005: CloseWindow already defined in user32.lib(USER32.dll) [D:\example\MyProject.vcxproj]
bin\MyProject.exe : fatal error LNK1169: one or more multiply defined symbols found [D:\example\MyProject.vcxproj]
So how is this possible that it's already defined? Why does the linking order matter?
UPDATE
When I compiled raylib with Librarian > General > Additional Dependencies: winmm.lib; user32.lib then I get this warning (when compiling the library):
Lib:
D:\Visual Studio Community 2019\VC\Tools\MSVC\14.29.30133\bin\HostX86\x64\Lib.exe /OUT:"bin\raylib.lib" winmm.lib user32.lib /NOLOGO /MACHINE:X64 obj\Release\raylib\core.obj
obj\Release\raylib\models.obj
obj\Release\raylib\raudio.obj
obj\Release\raylib\rglfw.obj
obj\Release\raylib\shapes.obj
obj\Release\raylib\text.obj
obj\Release\raylib\textures.obj
obj\Release\raylib\utils.obj
user32.lib(USER32.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in winmm.lib(WINMM.dll); second definition ignored [D:\example\raylib.vcxproj]
raudio.obj : warning LNK4006: PlaySound already defined in winmm.lib(WINMM.dll); second definition ignored [D:\example\raylib.vcxproj]
core.obj : warning LNK4006: CloseWindow already defined in user32.lib(USER32.dll); second definition ignored [D:\example\raylib.vcxproj]
core.obj : warning LNK4006: ShowCursor already defined in user32.lib(USER32.dll); second definition ignored [D:\example\raylib.vcxproj]
Having raylib compiled this way MyProject does not need to link with user32.lib and it works.
What is the best way to use raylib in this situation? Should I always compile raylib with it's dependencies (user32.lib etc.) and get those warnings or maybe I should link with them later when MyProject is compiled (then I need to make sure that raylib is linked before it's dependencies)?