I'm working on application using SpriteKit and I'm having trouble with NSCoding on a particular object (a GKComponent object). I'm using Swift 4.0 and iOS 11 in Build Settings. The application always crashes on the line (marked with //***) where I'm trying to decode the object. I've been using the same structure for encoding/decoding other objects and they seem to work fine. Not sure why it won't work with this particular GKComponent object.I've spent hours trying to resolve this issue but couldn't figure out why. Any help will be appreciated.
Thanks in advance!
class ItemEntity: GKEntity {
var name: String!
var embeddedSpell: KnockbackComponent?
//Other variables
init(itemName: String) {
super.init()
name = itemName
embeddedSpell = KnockbackComponent(anItem: self)
addComponent(embeddedSpell!)
//Other initializations
}
override func encode(with aCoder: NSCoder) {
aCoder.encode(self.name, forKey: "Item.name")
aCoder.encode(embeddedSpell, forKey: "Item.embeddedSpell")
super.encode(with: aCoder)
}
required convenience init?(coder aDecoder: NSCoder) {
let itemName = aDecoder.decodeObject(forKey: "Item.name") as! String
self.init(itemName: itemName)
embeddedSpell = aDecoder.decodeObject(forKey: "Item.embeddedSpell") as? KnockbackComponent
if embeddedSpell != nil {
addComponent(self.embeddedSpell!)
}
}
//Other codes
}
Other class
class KnockbackComponent: GKComponent {
weak var item: ItemEntity!
init(anItem: ItemEntity) {
item = anItem
super.init()
}
override func encode(with aCoder: NSCoder) {
aCoder.encode(item, forKey: "KnockbackComponent.item")
super.encode(with: aCoder)
}
required convenience init?(coder aDecoder: NSCoder) {
//***This line causes crash with error msg Thread 1: EXC_BAD_INSTRUCTION***//
let item = aDecoder.decodeObject(forKey: "KnockbackComponent.item") as? ItemEntity //<--error msg Thread 1: EXC_BAD_INSTRUCTION
self.init(anItem: item!)
}
//Other codes
}