This is my code start :
function setup() {
createCanvas(640, 480, WEBGL);
video = createCapture(VIDEO);
video.size(640, 480);
video.position(0, 0);
poseNet = ml5.poseNet(video);
poseNet.on('pose', function(résult) {
poses = results;
});
video.hide();
}
When I create a Canvas to create 3D object like : createCanvas(640, 480, WEBGL)
the displayed project changes shape and position.
My goal is to make a project where we see the video projected by the camera, with moving 3D objects.