I have tried to find the Before-After slider effect for images in SwiftUI. But I cannot find any libraries or solutions. And finally I came up with below solution myself.
Hope this help someone!!
I have tried to find the Before-After slider effect for images in SwiftUI. But I cannot find any libraries or solutions. And finally I came up with below solution myself.
Hope this help someone!!
I have added background color for images for to make differ if there is no images.
import SwiftUI
struct ContentView: View {
@State private var location: CGPoint = CGPoint(x: 0, y: 0)
@State private var maskWidth: CGFloat = 0.0
@State var startPoint: CGFloat = 0
@State var endPoint: CGFloat = 0
@State var yPoint: CGFloat = 0
var sliderWidth: CGFloat = 30
var containerWidth: CGFloat = 400
var containerHeight: CGFloat = 300
var body: some View {
ZStack {
ZStack() {
Image("before_img")
.resizable()
.frame(width: containerWidth, height: containerHeight)
.background(Color.red)
.clipped()
Image("after_img")
.resizable()
.frame(width: containerWidth, height: containerHeight)
.clipped()
.background(Color.green)
.mask(mask)
}
.clipped()
Slider
}
.clipped()
.frame(width: containerWidth, height: containerHeight)
.onAppear {
yPoint = containerHeight/2
location = CGPoint(x: containerWidth/2, y: yPoint)
maskWidth = containerWidth/2
endPoint = containerWidth
}
}
var dragAction: some Gesture {
DragGesture()
.onChanged { value in
updateDragView(point: value.location)
updateMaskView(point: value.translation)
}
.onEnded { value in
setInitialPosition()
}
}
var mask: some View {
HStack {
Spacer()
Rectangle()
.mask(Color.black)
.frame(width: maskWidth, height: containerHeight)
}
}
var Slider: some View {
VStack(spacing: 0) {
Rectangle()
.fill(Color.white)
.frame(width: 4)
Image(systemName: "circle.circle.fill")
.foregroundColor(.white)
.frame(width: sliderWidth, height: sliderWidth)
.font(.system(size: sliderWidth))
Rectangle()
.fill(Color.white)
.frame(width: 4)
}
.position(location)
.gesture(dragAction)
.shadow(radius: 4)
}
func updateDragView(point: CGPoint) {
let locX = point.x
if locX > startPoint && locX < endPoint {
self.location = CGPoint(x: point.x, y: yPoint)
}
}
func updateMaskView(point: CGSize) {
let width = -(point.width)
let newWidth = ((containerWidth/2)+width)
if newWidth > 0 {
maskWidth = ((containerWidth/2)+width)
} else {
setInitialPosition()
}
}
func setInitialPosition() {
withAnimation {
location = CGPoint(x: containerWidth/2, y: yPoint)
maskWidth = containerWidth/2
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}