As shirley rightly suggested, there is no direct alternative for invalidateSelf() in HarmonyOS to trigger the drawToCanvas() in an Element class.
But, since most of the Element objects will ideally be embedded within a Component object, you can try to acheive this functionality by triggering the drawToCanvas() from the onDraw() function of the Component class (must be implemented with DrawTask interface or create an anonymous inner class on a component object).
Please refer the below two snippets for better understanding on how to trigger the drawToCanvas() in Element class:
public class CustomElement extends Element {
CustomComponent customComponent;
public void drawToCanvas(Canvas canvas) {
.
.
}
public void invalidateSelf() {
customComponent.invalidate();
}
}
public class CustomComponent extends Component implements Component.DrawTask {
//initialize this in constructor of the component
CustomElement customElement;
public void onDraw(Component component, Canvas canvas) {
customElement.drawToCanvas(canvas);
}
}
Another way is
public class CustomElement extends Element {
public void drawToCanvas(Canvas canvas) {
.
.
}
}
public class MainAbilitySlice extends AbilitySlice {
Component mComponent;
public void refreshView() {
CustomElement customElement = new CustomElement();
mComponent.setBackground(customElement);
mComponent.addDrawTask(new Component.DrawTask() {
@Override
public void onDraw(Component component, Canvas canvas) {
customElement.drawToCanvas(canvas);
}
});
mComponent.invalidate();
}
}