Goal: have a SwiftUI architecture where the "add new item" and "edit existing item" are solved by the same view (EditItemView). However, for some reason, when I do this, the runtime agent complains of "Modifying state during view update, this will cause undefined behavior".
This is the code I want to use, which ensures that the EDITING of the item and ADDING a new item are handled by the same EditItemView:
var body: some View {
NavigationView
{
ScrollView
{
LazyVGrid(columns: my_columns)
{
ForEach(items, id: \.id)
{
let item = $0
// THIS LINE TO EDIT AN EXISTING ITEM
NavigationLink(destination: EditItemView(item: item))
{
ItemView(item: item)
}
}
}
}
.navigationBarItems(trailing:
// THIS LINE TO ADD A NEW ITEM:
NavigationLink(destination: EditItemView(item: Data.singleton.createItem(name: "New item", value: 5.0))
{
Image(systemName: "plus")
}
)
}
}
It doesn't work, leading to the issue highlighted above. I am forced to separate the functionality for Edit and Add into two distinct Views, which then works:
var body: some View {
NavigationView
{
ScrollView
{
LazyVGrid(columns: my_columns)
{
ForEach(items, id: \.id)
{
let item = $0
// THIS LINE TO EDIT AN EXISTING ITEM
NavigationLink(destination: EditItemView(item: item))
{
ItemView(item: item)
}
}
}
}
.sheet(isPresented: $isPresented)
{
// FORCED TO USE SEPARATE VIEW
AddItemView { name, value in
_ = Data.singleton.createItem(name: name, value: value)
self.isPresented = false
}
}
.navigationBarItems(trailing: Button(action: { self.isPresented.toggle()}) { Image(systemName: "plus")})
}
}
I don't understand why the code in the first version is considered to modify the state while updating view, because to me, it's sequential: new Item is created and THEN a view is shown for that Item.
Any ideas?