Currently I am developing a game using andengine. In my game I have to bring trial effect which follows finger like fruit ninja. I have tried Rendering with BaseGameActivity and LayoutGameActivity with xml file.
But while combining opengl Rendering with andengine RendererSurfaceView it shows some delay as well as sprite in RendererSurfaceView doesn't listen to the onAreaTouched().
I am in confusion. could you please help in what manner I have to bring Trial Effect like Fruit Ninja in my game?