Even if this question is really old, you might never have found this so here it is. What you need is pretty much the new resConfig implemented in gradle build plugin 0.7 although I can't seem to be able to make it work like I understood it should.
from: http://tools.android.com/tech-docs/new-build-system/resource-shrinking#TOC-Res-Configs
Res Configs
In addition to removing unused resources, you can also use the Android
Gradle plugin's "resConfigs" feature to have it remove any resource
configurations that you app does not need.
For example, let's say the messages in your application have not been
translated and are all in English. If you are using a library such as
Google Play Services, you are picking up translations for all of the
messages in those libraries. When functionality in the library is
accessed, those will be shown to the user. Whether you prefer that, or
want to have the whole app use a single language, is up to you. But if
you choose to have a single language, or more generally, just the
languages your app is targeting, you can set that up in your
build.gradle file, and then at build time all other languages are
dropped (which will make your APK smaller, similar to the resource
shrinking facility).
Here's what you add to your build.gradle file if you for example want
to limit your languages to just English and French:
android {
defaultConfig {
...
resConfigs "en", "fr"
}
}
You could also add resConfigs "nodpi", "hdpi" to for example also
limit the density folders that are packaged, and in general you can
use this facility to limit the bundled resources among any resource
follder qualifier.
I have a similar problem Force locale for Android flavor with resConfig and still have not found why it is not working. I filed a bug in Android too.