My partner and I are writing this program for a game. He used GridBagLayout
for our grid and I'm trying to troubleshoot some problems with the grid.
Here's the code:
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
@SuppressWarnings("serial")
public class NewGame extends JFrame{
private int width = 500, height = 500, xSquares = 4, ySquares = 4;
Font buttonFont = new Font("Times New Roman", Font.PLAIN, 15);
endGame end = new endGame();
public NewGame() {
super("OnO");
// gridbaglayout is flexible but kinda complicated
GridBagLayout Griddy = new GridBagLayout();
this.setLayout(Griddy);
JPanel p = new JPanel();
p.setLayout(Griddy);
this.add(p);
GridBagConstraints c = new GridBagConstraints();
c.fill = GridBagConstraints.BOTH;
c.weightx = 1;
c.weighty = 1;
c.gridwidth = 4;
c.gridheight = 4;
NewBoard board = new NewBoard(xSquares, ySquares);
// board at top left
c.gridx = 0;
c.gridy = 0;
this.add(board, c);
// find a way to make buttons smaller
JButton EndGame = new JButton("End");
EndGame.setBackground(Color.black);
EndGame.setForeground(Color.white);
EndGame.setFont(buttonFont);
EndGame.addActionListener(end);
JButton Undo = new JButton("Undo");
Undo.setBackground(Color.black);
Undo.setForeground(Color.white);
Undo.setFont(buttonFont);
JButton NewGame = new JButton("New Game");
NewGame.setBackground(Color.black);
NewGame.setForeground(Color.white);
NewGame.setFont(buttonFont);
// fit 3
c.gridwidth = 1;
c.gridheight = 1;
c.gridy = 3;
c.fill = GridBagConstraints.HORIZONTAL;
p.add(EndGame, c);
c.gridx = 2;
c.fill = GridBagConstraints.HORIZONTAL;
p.add(Undo, c);
c.gridx = 3;
c.fill = GridBagConstraints.HORIZONTAL;
p.add(NewGame, c);
this.setPreferredSize(new Dimension(width, height));
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.pack();
this.setLocation(450, 30);
this.setVisible(true);
}
public class endGame implements ActionListener {
public void actionPerformed(ActionEvent event) {
System.exit(0);
}
}
public class newGame implements ActionListener {
public void actionPerformed(ActionEvent event) {
}
}
}
When this code is run with the other classes in our program, the endGame
, Undo
, and NewGame
buttons overlap with the board:
I want to find a way to display the 3 buttons either above or below the board in its individual space, but I've tinkered with the code for a long time and can't find the solution yet. I'm not sure what I should be doing here.