I am trying to build a slider widget inside a dialog. I am using GetX, and a GetxController but the value of the slider or any other widget is not updating when I am trying to change it.
It only updates after I reopen the dialog. This is my code for the controller:
class SliderController extends GetxController {
static SliderController get to => Get.find();
var quality = 0.0.obs;
void setQuality(double quality) {
quality.value = quality;
update();
}
}
and my widget looks like this:
class SliderWidget extends StatelessWidget {
const SliderWidget ({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Opacity(
opacity: 0.8,
child: GetBuilder<SliderController>(
init: SliderController(),
builder: (ctrl) => Container(
decoration: BoxDecoration(
color: Colors.white70,
borderRadius: const BorderRadius.all(Radius.circular(16)),
boxShadow: [
BoxShadow(
color: Colors.grey.withOpacity(0.25),
spreadRadius: 2,
blurRadius: 2,
),
],
),
child: Stack(
children: <Widget>[
Positioned(
right: 0,
top: 0,
child: CustomCheckBox(
value: false,
shouldShowBorder: true,
borderColor: Colors.blueGrey,
checkedFillColor: Colors.blueGrey,
borderRadius: 8,
borderWidth: 2,
checkBoxSize: 22,
onChanged: (checked) {
if (checked) {
Get.defaultDialog(
textConfirm: "Save",
textCancel: "Cancel",
content: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisSize: MainAxisSize.max,
children: <Widget>[
Text("Quality (${ctrl.quality})"),
Slider(
value: ctrl.quality.value,
min: 0,
max: 100,
divisions: 100,
onChanged: (double value) {
ctrl.setQuality(value);
},
)
],
),
);
}
},
),
),
]
)
)
)
);
}
}
So, the dialog opens, I try to drag the slider around but it doesn't change. Seems like the value is saved in the controller because if I close the dialog and open it again, the slider has the new values.
I don't know how to make the controller update the value inside the dialog's slider