I have a working program that creates an EGL window in Wayland. I can control the window size, but not its position on the screen. Right now, if I set the size to match the size of the screen, it will run fullscreen but if I set anything less than that, it will just appear in a different random position every time.
I've read that the top surface can't be moved and that if I want to control the surface's position, I have to use a subsurface. However, I wasn't able to find any useful examples. Especially, I wasn't able to find any examples for EGL, which has some caviats.
Anyway, here's the important bit from my program:
static struct waylandContext {
struct wl_display* display;
struct wl_registry* registry;
struct wl_compositor* compositor;
struct wl_shell* shell;
struct wl_surface* surface;
struct wl_shell_surface* shell_surface;
struct wl_egl_window* egl_window;
} wlContext;
static void registry_add_object(void* data, struct wl_registry* registry, uint32_t name, const char* interface, uint32_t version)
{
if (!strcmp(interface, "wl_compositor")) {
wlContext.compositor = wl_registry_bind(registry, name, &wl_compositor_interface, 1);
} else if (!strcmp(interface, "wl_shell")) {
wlContext.shell = wl_registry_bind(registry, name, &wl_shell_interface, 1);
}
}
static void registry_remove_object(void* data, struct wl_registry* registry, uint32_t name)
{
}
static struct wl_registry_listener registry_listener = {
®istry_add_object,
®istry_remove_object
};
static void shell_surface_ping(void* data, struct wl_shell_surface* shell_surface, uint32_t serial)
{
wl_shell_surface_pong(shell_surface, serial);
}
static void shell_surface_configure(void* data, struct wl_shell_surface* shell_surface, uint32_t edges, int32_t width, int32_t height)
{
struct window* window = data;
wl_egl_window_resize(wlContext.egl_window, width, height, 0, 0);
}
static void shell_surface_popup_done(void* data, struct wl_shell_surface* shell_surface)
{
}
static struct wl_shell_surface_listener shell_surface_listener = {
&shell_surface_ping,
&shell_surface_configure,
&shell_surface_popup_done
};
static bool initWayland(int width, int height)
{
wlContext.display = wl_display_connect(NULL);
if (!wlContext.display) {
fprintf(stderr, "failed to connect to display\n");
return false;
}
wlContext.registry = wl_display_get_registry(wlContext.display);
wl_registry_add_listener(wlContext.registry, ®istry_listener, NULL);
wl_display_dispatch(wlContext.display);
wl_display_roundtrip(wlContext.display);
wlContext.surface = wl_compositor_create_surface(wlContext.compositor);
wlContext.shell_surface = wl_shell_get_shell_surface(wlContext.shell, wlContext.surface);
wl_shell_surface_add_listener(wlContext.shell_surface, &shell_surface_listener, NULL);
wl_shell_surface_set_toplevel(wlContext.shell_surface);
wlContext.egl_window = wl_egl_window_create(wlContext.surface, width, height);
return true;
}
I tried changing the code to this:
static struct waylandContext {
struct wl_display* display;
struct wl_registry* registry;
struct wl_compositor* compositor;
struct wl_subcompositor* subcompositor;
struct wl_shell* shell;
struct wl_surface* parent_surface;
struct wl_surface* child_surface;
struct wl_subsurface* subsurface;
struct wl_shell_surface* shell_surface;
struct wl_egl_window* egl_window;
struct wl_egl_window* egl_window2;
} wlContext;
static void registry_add_object(void* data, struct wl_registry* registry, uint32_t name, const char* interface, uint32_t version)
{
if (!strcmp(interface, "wl_compositor")) {
wlContext.compositor = wl_registry_bind(registry, name, &wl_compositor_interface, 1);
} else if (!strcmp(interface, "wl_subcompositor")) {
wlContext.subcompositor = wl_registry_bind(registry, name, &wl_subcompositor_interface, 1);
} else if (!strcmp(interface, "wl_shell")) {
wlContext.shell = wl_registry_bind(registry, name, &wl_shell_interface, 1);
}
}
static void registry_remove_object(void* data, struct wl_registry* registry, uint32_t name)
{
}
static struct wl_registry_listener registry_listener = {
®istry_add_object,
®istry_remove_object
};
static void shell_surface_ping(void* data, struct wl_shell_surface* shell_surface, uint32_t serial)
{
wl_shell_surface_pong(shell_surface, serial);
}
static void shell_surface_configure(void* data, struct wl_shell_surface* shell_surface, uint32_t edges, int32_t width, int32_t height)
{
struct window* window = data;
wl_egl_window_resize(wlContext.egl_window, width, height, 0, 0);
}
static void shell_surface_popup_done(void* data, struct wl_shell_surface* shell_surface)
{
}
static struct wl_shell_surface_listener shell_surface_listener = {
&shell_surface_ping,
&shell_surface_configure,
&shell_surface_popup_done
};
static bool initWayland(int width, int height)
{
wlContext.display = wl_display_connect(NULL);
if (!wlContext.display) {
fprintf(stderr, "failed to connect to display\n");
return false;
}
wlContext.registry = wl_display_get_registry(wlContext.display);
wl_registry_add_listener(wlContext.registry, ®istry_listener, NULL);
wl_display_dispatch(wlContext.display);
wl_display_roundtrip(wlContext.display);
wlContext.parent_surface = wl_compositor_create_surface(wlContext.compositor);
wlContext.shell_surface = wl_shell_get_shell_surface(wlContext.shell, wlContext.parent_surface);
wl_shell_surface_add_listener(wlContext.shell_surface, &shell_surface_listener, NULL);
wl_shell_surface_set_toplevel(wlContext.shell_surface);
wlContext.child_surface = wl_compositor_create_surface(wlContext.compositor);
wlContext.subsurface = wl_subcompositor_get_subsurface(wlContext.subcompositor, wlContext.child_surface, wlContext.parent_surface);
wlContext.egl_window = wl_egl_window_create(wlContext.child_surface, width, height);
return true;
}
Where I get subcompositor, create a child surface and create the EGL window from that child surface. However, this doesn't work and I'm not sure why.
Maybe I should add, how I work with EGL, but it's just standard stuff. After I create the EGL window, I have the regular sequence of calls like eglInitialize
, eglCreateContext
, etc. Then I create an OpenGL context, draw something and call eglSwapBuffers
. When I do it with the subsurface, eglSwapBuffers
runs once but nothing shows and then when I call eglSwapBuffers
the second time, it freezes forever.