I'm currently working on an AR app and I want to trigger an action (for example a scene change) only when a button was pressed beforehand. Here's the process I'm trying to build:
Object spawns in front of user
User taps on button to select a tool
User taps on the object and the action sequence from the RC project gets triggered
So far I created a the initial loading of the Scene,
guard let anchor = try? Excavation.loadDirtpile() else {
return
}
a variable for the button state
var shovelPressed: Bool = false
And a function that sets the state
@IBAction func shovelButtonPressed(_ sender: Any) {
shovelPressed = true
}
This is my first time working with Swift and Reality Composer so I'm quite confused :D
I hope you can help!