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I was following the wonderfully detailed answer by @JoséPereda to this question: How to testing Gluon app on iOS Simulator or Real Device?. All was going well, but, looking at my Gluon project now, I don't know if I even have a build.gradle file. I seem to only have a pom.xml and nbactions.xml file. In fact, I cannot find any files or anything that says "gradle" in my Gluon project.

  • That answer was for the old EOL javafxports plugin, that has been superseded by the gluonfx plugin. See https://docs.gluonhq.com. It only describes the Maven plugin. But you can still use Gradle, though, see https://github.com/gluonhq/gluonfx-gradle-plugin – José Pereda Jul 09 '21 at 08:49
  • Ok, thanks @JoséPereda. I will use the information in that doc for testing the app on my phone. However, it doesn't explain how to upload to app stores. I have both the Android and Apple developer licenses. Is there a tutorial for doing that? –  Jul 10 '21 at 00:20
  • The doc covers how to sign your apps for the stores. You can find a nice tutorial for deploying here: https://foojay.io/today/creating-mobile-apps-with-javafx-part-3/ – José Pereda Jul 10 '21 at 00:28
  • That is perfect! Thanks! –  Jul 16 '21 at 01:35

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