I'm a newbie to shaders, and I'm trying to build a vertex colored shader in Bevy. Fortunately one of the bevy examples goes through how to use a custom shader, and creates a vertex colored shader, but unfortunately it doesn't show lighting anymore! Here's the example for reference: https://github.com/bevyengine/bevy/blob/main/examples/shader/mesh_custom_attribute.rs
I want to use the custom attributes as shown in the example, but I still need lighting to work (properly shaded faces). Any help is super appreciated!