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I'm trying to find a way to create .arobject for detecting 3D assets in real world. The only solution I've found is to use Apple scanning application. But I wonder maybe there is a way to use Reality Composer to achieve this? Since Reality Composer can detect Images and Anchors maybe this is possible.

Kawe
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Of course you can use iOS/iPadOS version of Reality Composer for creating .arobject and then recognizing real-world object based on data for AnchorEntity(.object). Look at these two images to find out how you can do that.

enter image description here

Take into consideration that you can't scan cylindrical and moving real-world objects!

enter image description here

Andy Jazz
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    Nice! Isn't there a way to just import a .usdz asset and convert it to .arobject? I'm mostly looking for a way without any scanning! :) – Kawe Jun 30 '21 at 09:51
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    `.usdz` is an hierarchy of entities and `.arobject` is a container for sparse point cloud. I do not know how to make a conversion. – Andy Jazz Jun 30 '21 at 10:12