I am making a game using python and pygame
. I had a problem a few days ago that I needed to give my games a functionality of being resized and maintain the aspect ratio. Also everything on the screen is resized proportionately. And luckily I got a quick solution to create two different pygame surfaces. One is the screen visible to the user and the other is to manage the blitting functionality. Actually, fake screen has everything blitted and then it itself is blitted to the main screen by using
main_screen.blit((pygame.transform.scale(fake_screen, main_screen.get_rect().size), [0, 0]).
The main problem is that now since the MOUSEBUTTONDOWN
events are getting triggered on the main screen and not on fake screen, But
the clicks are getting processed according to the fake screen. This means that when I click on a button after resizing, the button appears to be their but actually its at its respective position on the fake screen. This makes all the buttons loose their functionality after the VIDEORESIZE
event. Can anyone help me out with this? I hope that I was able to explain.