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I have completely no idea on how it could raise this error: even if the global does not exist, isn't it should give a nil?

Nevertheless, something I could ensure are:

  • it is a valid lua_State;
  • it is the main context, not a thread;
  • the named global has been set previously, on the same lua_State instance.
  • I never unset the global (as I don't know how to do that).

And this is the stack trace when error is raised:

    ZTD3UI.exe!luaD_throw(lua_State * L, int errcode) line 135  C++
    ZTD3UI.exe!luaG_errormsg(lua_State * L) line 775    C++
    ZTD3UI.exe!luaG_runerror(lua_State * L, const char * fmt, ...) line 789 C++
    ZTD3UI.exe!luaG_typeerror(lua_State * L, const TValue * o, const char * op) line 695    C++
    ZTD3UI.exe!luaV_finishget(lua_State * L, const TValue * t, TValue * key, StackValue * val, const TValue * slot) line 298    C++
    ZTD3UI.exe!auxgetstr(lua_State * L, const TValue * t, const char * k) line 646  C++
    ZTD3UI.exe!lua_getglobal(lua_State * L, const char * name) line 665 C++
jiandingzhe
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