Just checking, but it appears D3D9's DrawPrimitiveUP / any method of drawing WITHOUT a vertex buffer has been all but stripped out of D3D11.
Is there a way to draw in D3D11 that does not use a vertex buffer, with example?
Just checking, but it appears D3D9's DrawPrimitiveUP / any method of drawing WITHOUT a vertex buffer has been all but stripped out of D3D11.
Is there a way to draw in D3D11 that does not use a vertex buffer, with example?