i'm trying to save a custom file on my android device with Unity3d but i'm looking for a way that opens the native file browser so that the user can decide where to save the file. How can i do that? the file is a json with a custom extention.
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Unity does not expose an API to do this. Instead, you'll need to use a native Android plugin. There are several on the asset store, or you can use one called "UnityNativeFilePicker" on github.

raybarrera
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