I'm stuck at the solution of a problem.
Problem => You are given a square grid with some cells open (.) and some blocked (X). Your playing piece can move along any row or column until it reaches the edge of the grid or a blocked cell. Given a grid, a start and a goal, determine the minimum number of moves to get to the goal.
Example =>
...
.X.
...
The starting position (0,0) so start in the top left corner. The goal is (1,2) The path is (0,0)->(0,2)->(1,2). It takes moves to reach the goal. Output = 2
Solution=> BFS using Queue.
But how BFS can get to the minimum path for example if there is more than one path exist between starting and ending point then how BFS can get to the minimum one ?
Here is my solution for the above problem. But it doesn't work.
class Pair{
int x,y;
Pair(int a,int b){x=a;y=b;}
}
class Result {
public static int minimumMoves(List<String> grid, int startX, int startY, int goalX, int goalY)
{
int n=grid.get(0).length();
ArrayDeque<Pair> q=new ArrayDeque<Pair>();
Pair location[][]=new Pair[n][n];
char color[][]=new char[n][n];
//default color a mean it is neither in queue nor explore
//till now, b mean it is in queue, c means it already explore
for(int i=0;i<n;i++){
for(int j=0;j<n;j++){
color[i][j]='a';
}
}
q.addLast(new Pair(startX,startY));
int tempx,tempy,tempi,tempj;
while(!q.isEmpty()){
tempx=q.peekFirst().x;
tempy=q.peekFirst().y;
q.removeFirst();
color[tempx][tempy]='c';
tempj=tempy-1;
tempi=tempx;
//cheking unvisited node around -X axis
while(tempj>=0){
if(color[tempi][tempj]!='a' || grid.get(tempi).charAt(tempj)!='.'){
break;
}
q.addLast(new Pair(tempi,tempj));
color[tempi][tempj]='b';
location[tempi][tempj]=new Pair(tempx,tempy);
tempj--;
}
//checking unvisited node around +X axis
tempi=tempx;
tempj=tempy+1;
while(tempj<n){
if(color[tempi][tempj]!='a' || grid.get(tempi).charAt(tempj)!='.'){
break;
}
q.addLast(new Pair(tempi,tempj));
color[tempi][tempj]='b';
location[tempi][tempj]=new Pair(tempx,tempy);
tempj++;
}
//checking unvisited node around +Y axis
tempi=tempx-1;
tempj=tempy;
while(tempi>=0){
if(color[tempi][tempj]!='a' || grid.get(tempi).charAt(tempj)!='.'){
break;
}
q.addLast(new Pair(tempi,tempj));
color[tempi][tempj]='b';
location[tempi][tempj]=new Pair(tempx,tempy);
tempi--;
}
checking unvisited node around -Y axis
tempi=tempx+1;
tempj=tempy;
while(tempi<n){
if(color[tempi][tempj]!='a' || grid.get(tempi).charAt(tempj)!='.'){
break;
}
q.addLast(new Pair(tempi,tempj));
color[tempi][tempj]='b';
location[tempi][tempj]=new Pair(tempx,tempy);
tempi++;
}
}//end of main while
//for track the path
Stack<Pair> stack=new Stack<Pair>();
//If path doesn't exist
if(location[goalX][goalY]==null){
return -1;
}
boolean move=true;
stack.push(new Pair(goalX,goalY));
while(move){
tempi=stack.peek().x;
tempj=stack.peek().y;
stack.push(location[tempi][tempj]);
if(tempi==startX && tempj==startY){
move=false;
}
}
System.out.println(stack);
return stack.size()-2;
}
}
Here My algorithm only find the path. Not the minimum path. Can anyone suggest me how BFS finds the minimum path here and what should I change into my code ?