struct AnimationView: UIViewRepresentable {
@Binding var cnt: Int
var imageView: UIImageView = UIImageView(image: effctPicker(cnt: 0))
func makeUIView(context: Self.Context) -> UIImageView {
return imageView
}
func updateUIView(_ uiView: UIImageView, context: UIViewRepresentableContext<AnimationView>) {
if self.cnt == 0{
self.imageView.image = effctPicker(cnt: 0)
}
else {
self.imageView.image = effctPicker(cnt: self.cnt)
}
}
}
struct ContentView: View {
@State var count:Int = 0
@State var audioPlayer: AVAudioPlayer!
@State var bg: String = "bg"
var body: some View {
Button(action:{
count += 1
switch count
{
case 1:
self.bg = "bg_2"
default:
count = 0
self.bg = "bg"
}
}, label: {
ZStack {
Image(bg)
.resizable()
AnimationView(cnt: $count)
}.onAppear {
let sound = Bundle.main.path(forResource: "freelove", ofType: "mp3")
self.audioPlayer = try! AVAudioPlayer(contentsOf: URL(fileURLWithPath: sound!))
self.audioPlayer.play()
}
}
)
}
}
var springImages = [UIImage(named: "eft1")!, UIImage(named: "eft2")!,UIImage(named: "eft3")!, UIImage(named: "eft4")!]
var rainImages = [UIImage(named: "raineft_1")!, UIImage(named: "raineft_2")!,UIImage(named: "raineft_3")!]
func effctPicker(cnt : Int) ->UIImage{
if cnt == 0{
return UIImage.animatedImage(with: springImages, duration: 0.4)!
}
else {
return UIImage.animatedImage(with: rainImages, duration: 0.4)!
}
}
First of all, I'm sorry that my english skill is not good. And this is my first question in stackoverflow
This is my animation view I want when i press the button, binded "cnt" will change and updaateUIView will be called. But it didn't worked. Should I add coordinator? If so, what should I do?