In my scene I have 2 cubes with navigation static checked in the inspector and the navmesh has been baked. https://i.stack.imgur.com/e9qXQ.png You can see in this screenshot how when I put the camera inside the top cube, the navmesh has been baked underneath it, even though the cubes are perfectly aligned. I'm trying to avoid putting a navigation block under every static in the scene that has walkable areas above it. Is it not possible to have navmeshed surfaces that exclude the area underneath if it is unreachable?
Thanks.