Weeks ago, I posted this thread regarding problems I was having with AVAssetWriter: AVAssetWriter Woes
Further research seems to lead to a conflict using AVAssetWriter while playing audio with AVAudioPlayer or, really, any audio system. I tried with OpenAL as well.
Here's the background:
Using AVAssetWriter to write frames to a video from an image or set of images works fine UNTIL [AVAudioPlayer play] is called.
This only happens on the device, not the sim.
The error occurs when attempting to create a pixel buffer from CVPixelBufferPoolCreatePixelBuffer.
Once the audio starts playing, the AVAssetWriterInputPixelBufferAdaptor.pixelBufferPool which existed before suddely becomes nil.
You can download the representative project here: http://www.mediafire.com/?5k7kqyvtbfdgdgv
Comment out AVAudioPlayer play and it will work on the device.
Any clues are appreciated.