I have been messing around with pygame
lately and I have encountered a problem. I'm coding a platformer and I have given the map creation a class. On the map module, I have a function that creates chunks based on the movement -specifically the "scroll" of the camera. My problem is that my game map is divided on a grid of 16x16 tiles and my platform tiles are 48x16 pixels which may be 3 tiles on my grid. I don't really know how to make my code understand it is 3 tiles so I can randomly generate platforms as the player goes up. Let me know if you know how to implement it.
import pygame, sys, random
from pygame.locals import *
class Map:
def __init__(self):
self.path_img = pygame.image.load("assets/imgs/path.png").convert()
self.walls_img = pygame.image.load("assets/imgs/walls.png").convert()
self.mossy_wall_img = pygame.image.load("assets/imgs/mossy_wall.png").convert()
self.game_map = {}
self.TILE_SIZE = self.walls_img.get_width()
self.CHUNK_SIZE = 8
self.tile_index = {1:self.path_img,
2:self.walls_img,
3:self.mossy_wall_img}
self.platforms = []
def draw_map(self, screen, scroll):
self.tile_rects = []
for y in range(3):
for x in range(4):
self.target_x = x - 1 + int(round(scroll[0]/(self.CHUNK_SIZE*16)))
self.target_y = y - 1 + int(round(scroll[1]/(self.CHUNK_SIZE*16)))
self.target_chunk = str(self.target_x) + ';' + str(self.target_y)
if self.target_chunk not in self.game_map:
self.game_map[self.target_chunk] = self.generate_chunk(self.target_x,self.target_y)
for tile in self.game_map[self.target_chunk]:
screen.blit(self.tile_index[tile[1]],(tile[0][0]*16-scroll[0],tile[0][1]*16-scroll[1]))
if tile[1] in [1,2,3,4]:
self.tile_rects.append(pygame.Rect(tile[0][0]*16,tile[0][1]*16,16,16))
def generate_chunk(self,x,y):
self.chunk_data = []
platform = False
for y_pos in range(self.CHUNK_SIZE):
for x_pos in range(self.CHUNK_SIZE):
self.target_x = x * self.CHUNK_SIZE + x_pos
self.target_y = y * self.CHUNK_SIZE + y_pos
tile_type = 0
if self.target_x > 30:
if random.randint(1,5) == 1:
tile_type = 3
else:
tile_type = 2
if self.target_x < 0:
if random.randint(1,5) == 1:
tile_type = 3
else:
tile_type = 2
if self.target_y > 10:
if random.randint(1,5) == 1:
tile_type = 3
else:
tile_type = 2
if self.target_y == 10:
if self.target_x > 30 or self.target_x < 0:
if random.randint(1,5) == 1:
tile_type = 3
else:
tile_type = 2
else:
tile_type = 1
if self.target_y < 10 and self.target_x < 30 and self.target_x > 0:
if random.randint(1,100) == 1:
platform = True
if tile_type != 0:
self.chunk_data.append([[self.target_x, self.target_y],tile_type])
if platform:
self.chunk_data.append([[self.target_x, self.target_y],1])
self.chunk_data.append([[self.target_x + 1, self.target_y],1])
self.chunk_data.append([[self.target_x + 2, self.target_y],1])
return self.chunk_data