Howdy Guys ! I'm using the unity's graph system , but when I take the Alpha from split and connect it to the Unlit Master's Alpha , the preview dissapear and when i add it to particle system as a shader , nothing works !!!! What is the problem ?
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Checkout the AlphaClipThreshold
Fragments with an alpha below this value will be discarded.
Yours is set to 1
which means anything lower then 1
will be clipped of, so since your alpha moves in a range 0
to < 1
basically "everything" ;)

derHugo
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So what do U think I should do ?? – matin saber Jun 16 '21 at 08:30
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Reduce the `AlphaClipThreshold` – derHugo Jun 16 '21 at 08:33