I have a spriteKit project where I have many characters across several scenes.
As a beginner I just built each one individually for each scene - which makes for a ton of extra code.
I know I could clean this up with a "Build character class" or something like that...
I am just not sure where to begin.
Here is code from two of the characters in one scene...but imagine 5-10 characters per scene?
Also is there a way a property list could be useful for storing these type of properties?
//BEAR
func buildBear() {
let bearAnimatedAtlas = SKTextureAtlas(named: "Bear")
var bearFrames: [SKTexture] = []
let numImages = bearAnimatedAtlas.textureNames.count
for i in 1...numImages {
let bearTextureName = "bear\(i)"
bearFrames.append(bearAnimatedAtlas.textureNamed(bearTextureName))
}
animatedBear = bearFrames
let firstFrameTexture = animatedBear[0]
bear = SKSpriteNode(texture: firstFrameTexture)
bear.size.height = 370
bear.size.width = 370
bear.position = CGPoint(x: 295, y: 25)
bear.zPosition = 1
bear.name = "bear"
isUserInteractionEnabled = true
addChild(bear)
}
//CAT
func buildCat() {
let catAnimatedAtlas = SKTextureAtlas(named: "Cat")
var catFrames: [SKTexture] = []
let numImages = catAnimatedAtlas.textureNames.count
for i in 1...numImages {
let catTextureName = "cat\(i)"
catFrames.append(catAnimatedAtlas.textureNamed(catTextureName))
}
animatedCat = catFrames
let firstFrameTexture = animatedCat[0]
cat = SKSpriteNode(texture: firstFrameTexture)
cat.size.height = 240
cat.size.width = 240
cat.position = CGPoint(x: 134, y: -38)
cat.zPosition = 2
cat.name = "cat"
isUserInteractionEnabled = true
addChild(cat)
}
How could I clean up something like this - I need different position/size per scene but I imagine I could just override that per scene?
I know I know how to do this! - just not where to start?
Gimme a nudge please!