I have an XR app, where display shows the camera (rear) feed. As such, capturing the screen is pretty much the same as capturing the camera feed... As such, I take screenshots (Bitmaps) and then try to detect faces within them using Googles MLKit.
I'm following the official guide to detect faces.
To do this, I first init my face detector:
FaceDetector detector;
public MyFaceDetector(){
FaceDetectorOptions realTimeOpts =
new FaceDetectorOptions.Builder()
.setContourMode(FaceDetectorOptions.CONTOUR_MODE_ALL)
.build();
detector = FaceDetection.getClient(realTimeOpts);
}
I then have a function which passes in a bitmap. I first convert the bitmap to a byte array. I do this because InputImage.fromBitmap
is very slow, and MLKit actually tells me that I should use a byte array:
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 85, byteArrayOutputStream);
byte[] byteArray = byteArrayOutputStream .toByteArray();
Next I make a mutable copy of the Bitmap (so that I can draw onto it), and set up a Canvas object, along with a color that will be used when drawing on to the Bitmap:
BitmapFactory.Options options = new BitmapFactory.Options();
options.inMutable = true;
Bitmap bmp = BitmapFactory.decodeByteArray(byteArray, 0, byteArray.length, options);
Canvas canvas = new Canvas(bmp);
Paint p = new Paint();
p.setColor(Color.RED);
After all is set up, I create an InputImage
(used by the FaceDetector), using the byte array:
InputImage image = InputImage.fromByteArray(byteArray, bmp.getWidth(), bmp.getHeight(),0, InputImage.IMAGE_FORMAT_NV21);
Note the image format... There is a InputImage.IMAGE_FORMAT_BITMAP
, but using this throws an IllegalArgumentException. Anyway, I next try to process the Bitmap, detect faces, fill each detected face with the color defined earlier, and then save the Bitmap to disk:
Task<List<Face>> result = detector.process(image).addOnSuccessListener(
new OnSuccessListener<List<Face>>() {
@Override
public void onSuccess(List<Face> faces) {
Log.e("FACE DETECTION APP", "NUMBER OF FACES: " + faces.size());
Thread processor = new Thread(new Runnable() {
@Override
public void run() {
for (Face face : faces) {
Rect destinationRect = face.getBoundingBox();
canvas.drawRect(destinationRect, p);
canvas.save();
Log.e("FACE DETECTION APP", "WE GOT SOME FACCES!!!");
}
File file = new File(someFilePath);
try {
FileOutputStream fOut = new FileOutputStream(file);
bmp.compress(Bitmap.CompressFormat.JPEG, 85, fOut);
fOut.flush();
fOut.close();
} catch (Exception e) {
e.printStackTrace();
}
}
});
processor.start();
}
})
.addOnFailureListener(
new OnFailureListener() {
@Override
public void onFailure(@NonNull Exception e) {
// Task failed with an exception
// ...
}
});
}
While this code runs (i.e. no exceptions) and the bitmap is correctly written to disk, no faces are ever detected (faces.size() is always 0
). I've tried rotating the image. I've tried changing the quality of the Bitmap. I've tried with and without the thread to process any detected faces. I've tried everything I can think of.
Anyone have any ideas?