The question is: how can I do to make a generic version of UITapGestureRecognizer that I could use across my app.
If I don't want to pass any parameter, it is pretty straightforward:
class ClickListener: UITapGestureRecognizer {
var onClick : (() -> Void)? = nil
}
// MARK: UIView Extension
extension UIView {
func setOnClickListener(action :@escaping () -> Void){
let tapRecogniser = ClickListener(target: self, action: #selector(onViewClicked(sender:)))
tapRecogniser.onClick = action
self.addGestureRecognizer(tapRecogniser)
}
@objc func onViewClicked(sender: ClickListener) {
if let onClick = sender.onClick {
onClick()
}
}
}
As Sunneet Agrawal did.
The thing is, I sometimes need to pass parameters to this function. For example, if I want to pass an Object, I would like to do so. And then I could reuse this function globally through the app.
Everything I tried didn't work, I can provide a bit of code like this:
class ClickListener<T: Any>: UITapGestureRecognizer {
var onClick : (() -> Void)? = nil
var clickedObject: Any
override init(onClick: (() -> Void), clickedObject: Any, target: self, action: ???){
self.onClick = onClick
self.clickedObject = clickedObject
super.init(target: self, action: ???)
}
}
extension UIView {
func setOnClickListener(action :@escaping () -> Void){
let tapRecogniser = ClickListener(// Init here)
tapRecogniser.onClick = action( // parameter here)
self.addGestureRecognizer(tapRecogniser)
}
@objc func onViewClicked(sender: ClickListener) {
if let onClick = sender.onClick {
onClick(// with parameter passed)
}
}
}
// Then in my VC
UIView.setOnclickListener(action: anyFunction, clickedObject: anyObject)
But I'm a bit lost right there.