Code:
'''pygame.init()
screen = pygame.display.set_mode((950, 500))
clock = pygame.time.Clock()
max_bytes = 64000
udp_conn = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
udp_conn.bind(('0.0.0.0', 5000))
run = True
while run:
size_msg, address = udp_conn.recvfrom(max_bytes)
size = int.from_bytes(size_msg, byteorder='big')
while size > 10000000: # if size is greater than 10M then loop has to fire to get value of the size of
# the compressed img.
size = int.from_bytes(size_msg, byteorder='big')
pixels = recvall(size, udp_conn, max_bytes)
try:
pixels = decompress(pixels)
scrn_img = pygame.image.fromstring(str(pixels), (950, 500), 'RGB')
scrn_shot = pygame.transform.scale(scrn_img, (950, 500))
screen.blit(scrn_shot, (0, 0))
pygame.display.flip()
clock.tick(60)
except:
pass
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
run = False
sys.exit()'''
I'm trying to get screenshots from other computer and then load them on the screen, but screen just does not respond from the start and then crashes. Does someone know why does it crash?