I see objects beyond the far clipping plane in perspective projection and I don't think this is how it's suppose to work, so can someone give me an explanation why do I see objects beyond the far clipping plane such as a grid in this example.
The orthogonal projections works fine btw
I cleared all shapes from this demo and added two grids by changing the following code in Luna Frank Shapes Demo
void ShapesApp::BuildRenderItems()
{
auto gridRitem = std::make_unique<RenderItem>();
gridRitem->World = MathHelper::Identity4x4();
gridRitem->ObjCBIndex = 0;
gridRitem->Geo = mGeometries["shapeGeo"].get();
gridRitem->PrimitiveType = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
gridRitem->IndexCount = gridRitem->Geo->DrawArgs["grid"].IndexCount;
gridRitem->StartIndexLocation = gridRitem->Geo->DrawArgs["grid"].StartIndexLocation;
gridRitem->BaseVertexLocation = gridRitem->Geo->DrawArgs["grid"].BaseVertexLocation;
mAllRitems.push_back(std::move(gridRitem));
gridRitem = std::make_unique<RenderItem>();
XMStoreFloat4x4(&gridRitem->World, XMMatrixTranslation(0,-1002,0)* XMMatrixRotationRollPitchYaw(1.5708, 0, 0));;
gridRitem->ObjCBIndex = 1;
gridRitem->Geo = mGeometries["shapeGeo"].get();
gridRitem->PrimitiveType = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
gridRitem->IndexCount = gridRitem->Geo->DrawArgs["grid"].IndexCount;
gridRitem->StartIndexLocation = gridRitem->Geo->DrawArgs["grid"].StartIndexLocation;
gridRitem->BaseVertexLocation = gridRitem->Geo->DrawArgs["grid"].BaseVertexLocation;
mAllRitems.push_back(std::move(gridRitem));
gridRitem = std::make_unique<RenderItem>();
XMStoreFloat4x4(&gridRitem->World, XMMatrixTranslation(0, -1002, 0) * XMMatrixRotationRollPitchYaw(1.5708, 1.5708, 0));
gridRitem->ObjCBIndex = 2;
gridRitem->Geo = mGeometries["shapeGeo"].get();
gridRitem->PrimitiveType = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
gridRitem->IndexCount = gridRitem->Geo->DrawArgs["grid"].IndexCount;
gridRitem->StartIndexLocation = gridRitem->Geo->DrawArgs["grid"].StartIndexLocation;
gridRitem->BaseVertexLocation = gridRitem->Geo->DrawArgs["grid"].BaseVertexLocation;
mAllRitems.push_back(std::move(gridRitem));
and change the grid size
GeometryGenerator::MeshData grid = geoGen.CreateGrid(200.0f, 200.0f, 60, 40);
and the projection matrix from on resize
XMMATRIX P = XMMatrixPerspectiveFovLH(0.25f * MathHelper::Pi, AspectRatio(), .1f, 1000.f);
XMStoreFloat4x4(&mProj, P);
Now I can still see the grid even though its beyond the far plane and even if the far plane is 900 the still appears on rotation at the edge of the screen. so I need to reduce the far plane or move the grid further, and as I keep changing the value of the far plane I can see a shape works as a brush, it hides everything beyond it but as camera rotate and the grid is no longer behind it the grid re-appear
and here's what I meant by the brush