So my ball animation for my multiplayer pong game is broken. Instead of moving and bouncing normally, the ball draws it self again after moving.
How do i fix the ball to not like clone itself after it moves 5 pixels? This is the animation code:
enter code here
import pygame
pygame.init()
#Creating the window
screen_width, screen_height = 1000, 600
screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Pong")
#FPS
FPS = 60
clock = pygame.time.Clock()
#Game Variables
light_grey = (170,170,170)
#Paddles
paddle_1 = pygame.Rect(screen_width - 30, screen_height/2 - 70, 20,100)
paddle_2 = pygame.Rect(10, screen_height/2 - 70, 20, 100)
#Ball
ball = pygame.Rect(screen_width/2, screen_height/2, 30, 30)
ball_xVel = 5
ball_yVel = 5
def ball_animation():
global ball_xVel, ball_yVel
ball.x += ball_xVel
ball.y += ball_yVel
if ball.x > screen_width or ball.x < 0:
ball_xVel *= -1
if ball.y > screen_height or ball.y < 0:
ball_yVel *= -1
def draw():
pygame.draw.ellipse(screen, light_grey, ball)
pygame.draw.rect(screen, light_grey, paddle_1)
pygame.draw.rect(screen, light_grey, paddle_2)
def main():
#main game loop
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
draw()
ball_animation()
pygame.display.update()
clock.tick(FPS)
pygame.quit()
if __name__ == "__main__":
main()