When i render the cameraTexture to a low resolution SurfaceView, it looks pixelated.
Seems i need to generate mipmap for the camera texture, but it doesn't work this way.
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glGenTextures(1, glTextures, 0);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, glTextures[0]);
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR_MIPMAP_LINEAR);
GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
mInputSurfaceTexture = new SurfaceTexture(inputTexture);
mInputSurfaceTexture.setDefaultBufferSize(CCamera.SIZE.getWidth(), CCamera.SIZE.getHeight());
mInputSurfaceTexture.setOnFrameAvailableListener(new CameraFrameListener(), mGLHandler);
mInputSurface = new Surface(mInputSurfaceTexture);
# feed mInputSurface to camera service.
public void onFrameAvailable(SurfaceTexture surfaceTexture) {
surfaceTexture.updateTexImage();
GLES20.glGenerateMipmap(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
//GLES11Ext.glGenerateMipmapOES(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
}
BTW, that is the different of :
GLES11Ext.glGenerateMipmapOES
GLES20.glGenerateMipmap