Basically, a function that fulfills this signature:
function getLineIntersection(vec2 p0, vec2 direction, vec2 p2, vec2 p3) {
// return a vec2
}
I have looked around at existing solutions, and they all seem to deal with how to find the intersection between two line segments, or between two infinite lines. Is there a solution for this problem where the line has an initial position, an angle, and needs to determine if it intersects with a line segment? Basically, something like this:
There should be one line segment that starts in a location and has a unit direction, and another line segment that is just a line connected by two points. Is this possible, and if so, is there a good way of calculating the intersection point, if it exists?