So, I found a video of Tech with Tim, where he was creating a flappy bird py file.. Well, my issue is the pygame window in not popping up after running it. I'm using ubuntu 20.04.. Searched for solutions, and mixed all I've learnt since I'm a complete beginner in pygame.. need help :(
import os
import pygame
pygame.init()
import neat
import time
import random
WIN_WIDTH = 600
WIN_HEIGHT = 800
BIRD_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird1.png"))),pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird2.png"))),pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bird3.png")))]
PIPE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "pipe.png")))
BASE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "base.png")))
BG_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join("imgs", "bg.png")))
class Bird:
IMGS = BIRD_IMGS
MAX_ROTATION = 25
ROTATION_VELOCITY = 20
ANIMATION_TIME = 5
def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.img = self.IMGS[0]
def jump(self):
self.vel = -10.5
self.tick_count = 0
self.height = self.y
def move(self):
self.tick_count += 1
d = self.vel * self.tick_count + 1.5*self.tick_count**2
if d >= 16:
d = 16
if d < 0:
d -= 2
self.y = self.y + d
if d < 0 or self.y < self.height + 50:
if self.tilt < self.MAX_ROTATION:
self.tilt = self.MAX_ROTATION
else:
self.tilt > -90
self.tilt -= self.ROTATION_VELOCITY
def draw(self, win):
self.img_count += 1
if self.img_count < self.ANIMATION_TIME:
self.img = self.IMGS[0]
elif self.img_count < self.ANIMATION_TIME*2:
self.img = self.IMGS[1]
elif self.img_count < self.ANIMATION_TIME*3:
self.img = self.IMGS[2]
elif self.img_count == self.ANIMATION_TIME*4:
self.img = self.IMGS[1]
elif self.img_count < self.ANIMATION_TIME*4+1:
self.img = self.IMGS[0]
self.img_count = 0
if self.tilt <= -80:
self.img = self.IMGS[1]
self.img_count = self.ANIMATION_TIME*2
rotated_image = pygame.transform.rotate(self.img, self.tilt)
new_rect = rotated_image.get_rect(center=self.img.get_rect(topleft = (self.x, self.y)).center)
win.blit(rotated_image, new_rect.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.img)
def draw_window(win, bird):
win.blit(BG_IMG, (0,0))
bird.draw(win)
pygame.display.update()
def main():
bird = Bird(200,200)
win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
draw_window(win, bird)
pygame.quit()
quit()
main()
The traceback I get is :
Traceback (most recent call last):
File "/home/user/Python/Flappybird-Ai/flappy_bird.py", line 98, in <module>
main()
File "/home/user/Python/Flappybird-Ai/flappy_bird.py", line 85, in main
win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
pygame.error: No available video device