0

I created a debug.keystore for Godot 3.3 with it asking how to open it and I chose notepad.

I did as much as I think it said in the docs and put it in Debug Keystore and Android Sdk Path, as I was emailed on Godot Q&A that Adb and Jarsigner are no longer required.

https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_for_android.html#create-a-debug-keystore.

Originally the file was a blank file which I had no reason to check properties of type. It looks like this now: It was never like this until I used the docs key generator When I click it, it's all types of code, but I don't think this accepts it in this form and I get this, apksigner and this not accepted. How do I generate this debug.keystore?

CamDr3
  • 1
  • 1
  • Generating the keystore as explained in the documentation should work. Binding notepad is incidental, and should not affect the process. The Godot Console Window (the CMD-eske one that by default opens with Godot) should have more information on the error. See also https://github.com/godotengine/godot-docs/issues/4796 – Theraot May 16 '21 at 12:38
  • Sorry I didn't respond. Thought I should wait for a bug fix, but... I would hope someone would to my ERROR. ERROR: _export_project_to_path: Failed to export the project for platform 'Android'. At: editor/project_export.cpp:872 – CamDr3 May 17 '21 at 13:29
  • To be clear the linked issue is one of the documentation. You can try the current release candidate to see if it fixes the problem for you: https://godotengine.org/article/release-candidate-godot-3-3-1-rc-2 – Theraot May 17 '21 at 15:21

0 Answers0