I am using Microsoft AirSim with Unreal engine, and connecting with python API. I am using the LandscapeMountains project available through Unreal. I am able to capture the altitude with client.getGpsData().gnss.geo_point.altitude However the altitude does not seem to change if I set the drone on a straight flight path. Shouldn't it be changing with various mountain terrain?
Like when the drone flies over a high mountain shouldn't the altitude be closer to zero than when it passes the mountain. If this isn't the way it should work, how would I get the relative distance between drone and the terrain directly below the drone?
I hope someone reads this that uses AirSim.