Well it would be very hard to find a short piece of code to do it without using variables...
Your best shot if you don't want to do without variables is to make sure if a key is pressed, the other keys are not as shown below...
When GF clicked
if < <key [a] pressed> and <not <key [b] pressed> >
do stuff
if < <key [b] pressed> and <not <key [a] pressed> >
do stuff
But this is only for keys a and b, so if you want to do it for all 26 alphabetical letters, plus 10 numerals and a space bar, it would be very impractical. I'm not saying it is impossible, it is just very lengthy.
If you want to use variables, make a variable called keysPressed
which would be used as a counter of number of keys pressed. You would need to make 38 seperate simple scripts as shown below...
When GF clicked
forever
if <key [a] pressed
change keysPressed by (1)
wait until <not <key [a] pressed> >
change keysPressed by (-1)
Then you would need a seperate script after the 38 scripts of mostly copy-paste:
When GF Clicked
Forever
if <keysPressed = (1)>
do stuff
I'm not too sure what you want to do, so I just labelled your code after you pressed only 1 key as do stuff
Conclusion? Unless you are the impractical dude, use variables!