This can be done with a FocusNode
.
You'll need a stateful widget where you can use initialize the node. You need to attach
the node and define the callback that is called on keyboard presses. Then you can request focus from the node with requestFocus
so that the node receives the keyboard events.
You'll also need to call _nodeAttachment.reparent();
in your build
method. You should also dispose the node in dispose
.
The example below prints true or false for whether the shift key is pressed when the button is pressed. This can be easily expanded to other keys like control and alt with the isControlPressed
and isAltPressed
properties.
Full example:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Center(
child: MyWidget(),
),
),
);
}
}
class MyWidget extends StatefulWidget {
@override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
late final FocusNode focus;
late final FocusAttachment _nodeAttachment;
bool isShiftPressed = false;
@override
void initState() {
super.initState();
focus = FocusNode(debugLabel: 'Button');
_nodeAttachment = focus.attach(context, onKey: (node, event) {
isShiftPressed = event.isShiftPressed;
});
focus.requestFocus();
}
@override
void dispose() {
focus.dispose();
super.dispose();
}
Widget build(BuildContext context) {
_nodeAttachment.reparent();
return TextButton(
onPressed: () {
print(isShiftPressed);
},
child: Text('Test'),
);
}
}
You can still use this solution for your more specific problem. Wrap the above example around your list of checkboxes. You can do a bit of simple logic to get your intended behavior. If what I have here is not exact, you should be able to easily modify it to your needs. This proves that you can use this method for your need, however, even if some details in the logic are not exact:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Center(
child: MyWidget(),
),
),
);
}
}
class MyWidget extends StatefulWidget {
@override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
late final FocusNode focus;
late final FocusAttachment _nodeAttachment;
bool isShiftPressed = false;
List<bool> checkboxStates = List.filled(5, false);
int lastClicked = -1;
@override
void initState() {
super.initState();
focus = FocusNode(debugLabel: 'Button');
_nodeAttachment = focus.attach(context, onKey: (node, event) {
isShiftPressed = event.isShiftPressed;
});
focus.requestFocus();
}
@override
void dispose() {
focus.dispose();
super.dispose();
}
Widget build(BuildContext context) {
_nodeAttachment.reparent();
return Column(
children: List.generate(checkboxStates.length, (index) => Checkbox(
value: checkboxStates[index],
onChanged: (val) {
if(val == null) {
return;
}
setState(() {
if(isShiftPressed && val) {
if(lastClicked >= 0) {
bool loopForward = lastClicked < index;
if(loopForward) {
for(int x = lastClicked; x < index; x++) {
checkboxStates[x] = true;
}
}
else {
for(int x = lastClicked; x > index; x--) {
checkboxStates[x] = true;
}
}
}
}
checkboxStates[index] = val;
});
if(val) {
lastClicked = index;
}
else {
lastClicked = -1;
}
print('Checkbox $index: $isShiftPressed');
}
)),
);
}
}