Could anyone point the flaw in the code? The idea that I used is backtracking with recurrence and I would like to stick to this way of sloving the given problem. When the variable moves is <= 60 couple of answers are printed instantly though the program is still running. If moves = 61,62 it takes couple of minutes to print some solutions and if moves = 63 no solution is printed within 15 mins in both cases the program is still running. Here is the code:
//checking on which move was the square visited
int board[8][8] = {{1,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0}};
int x = 0;//x and y coordinate of the knight's placement
int y = 0;
//move knight by
int move_to[8][8] = {{1,2},{-1,-2},{-1,2},{1,-2},{2,1},{-2,-1},{-2,1},{2,-1}};
//how many moves have been done
int moves = 0;
void solve()
{
//printing one solution
if(moves==63)
{
for(int k = 0; k < 8; k++)
{
for(int n = 0; n < 8; n++)
cout << setw(2) << board[k][n] << " ";
cout << "\n";
}
cout << "--------------------\n";
return;
}
else
{
for(int i = 0; i < 8; i++)
{
//checking if knight is not leaving the board
if(x+move_to[i][0]<0 || x+move_to[i][0]>7 || y+move_to[i][1]<0 ||
y+move_to[i][1]>7 || board[x+move_to[i][0]][y+move_to[i][1]]>0)
continue;
//moving theknight
x+=move_to[i][0];
y+=move_to[i][1];
//increasing the moves count
moves++;
//marking the square to be visited
board[x][y] = moves+1;
//backtracking
solve();
board[x][y] = 0;
x-=move_to[i][0];
y-=move_to[i][1];
moves--;
}
}
}
int main()
{
solve();
return 0;
}