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I am using SWI-Prolog within my Unity3D game project via the SWIPLCS DLL interface.

However, when I am building my game, I would like to embed SWI-Prolog so that the end-user does not have to install SWI-Prolog in order to run the build.

I have tried moving the SWI-Prolog installation folder to my Unity3D project and indicating the SWI-Prolog /bin path but it does not seem to work. Any idea how I could do it?

Sis
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    How is this question related to the other [question](https://swi-prolog.discourse.group/t/compiling-swiplcs-with-unity-webgl/3836)? If one has already been resolved then please note that. – Guy Coder Apr 19 '21 at 12:52
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    They are not related per se, I have two problems and I don't think solving one will help solve the other, so I made two different questions. As of now, they are not solved. – Sis Apr 20 '21 at 13:55
  • Then why two questions on two different sites? – Guy Coder Apr 20 '21 at 16:45
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    I thought the other question was more of a SWI-Prolog problem while this one is more general hence the two different sites. I guess they could have been asked on both sites but I did not want to duplicate them. Was I somehow wrong? – Sis Apr 20 '21 at 20:48
  • You are not wrong to ask two different questions on two different sites. For any beginner Prolog questions that can be solved with any Prolog asking here is typical. Asking questions such as yours that are specific to a single Prolog should be asked on the forum for the Prolog if one exist. Since you asked one of your two questions at the SWI-Prolog forum it would seem that this one would also be there. In the many years of seeing Prolog questions I have never seen two different questions by the same OP asked at almost the same time on two different forums. – Guy Coder Apr 21 '21 at 09:35

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