I am using Qt3D to draw lines and I use the QPerVertexColorMaterial approach for more efficiency (see here for code example : How to optimize point cloud rendering in Qt3D).
I defined a size of 4 vertex for the color attribute (rgba) since I would like to modify transparency on specific lines. But modifying the alpha value seems to have no effect on display.
Is it possible to do this with the QPerVertexColorMaterial implementation in Qt3D ?