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No texture required, pure color is ok, radius also doesn't matter

Noob
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1 Answers1

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The easiest way would be to draw the sphere in OpenGL for OpenVR (literally the same way it's done for C++ OpenVR apps) and submit those frames to the OpenVR compositor.

Also did you check the examples provided with pyopenvr? They have a pretty good OpenGL example.

Oleg Vorobiov
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