I have a planar graph which I am creating myself. I want to find the faces of this graph but I can't find a working algorithm for doing so. What I've done so far is using an algorithm to find all the cycles in the graph but this gives me all possible cycles and I've tried but not found a way to only sort the faces out. One of my ideas was to use Path2Ds contains
method to see if another shape was overlapping but since the faces share nodes, that doesn't work. The picture below demonstrates what I want and the code after shows my reproductionable example.
import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
import java.util.Set;
public class PolygonFinder {
// Graph modeled as list of edges
static int[][] graph
= {
{1, 2}, {1, 6}, {1, 5}, {2, 6},
{2, 3}, {3, 7}, {7, 4}, {3, 4},
{5, 4}, {6, 5}
};
static List<int[]> cycles = new ArrayList<>();
/**
* @param args
*/
public static void main(String[] args) {
for (int[] graph1 : graph) {
for (int j = 0; j < graph1.length; j++) {
findNewCycles(new int[]{graph1[j]});
}
}
cycles.stream().map(cy -> {
String s = "" + cy[0];
for (int i = 1; i < cy.length; i++) {
s += "," + cy[i];
}
return s;
}).forEachOrdered(s -> {
System.out.println(s);
});
}
static void findNewCycles(int[] path) {
int n = path[0];
int x;
int[] sub = new int[path.length + 1];
for (int[] graph1 : graph) {
for (int y = 0; y <= 1; y++) {
if (graph1[y] == n) {
x = graph1[(y + 1) % 2];
if (!visited(x, path)) // neighbor node not on path yet
{
sub[0] = x;
System.arraycopy(path, 0, sub, 1, path.length);
// explore extended path
findNewCycles(sub);
} else if ((path.length > 2) && (x == path[path.length - 1])) // cycle found
{
int[] p = normalize(path);
int[] inv = invert(p);
if (isNew(p) && isNew(inv)) {
cycles.add(p);
}
}
}
}
}
}
// check of both arrays have same lengths and contents
static Boolean equals(int[] a, int[] b) {
Boolean ret = (a[0] == b[0]) && (a.length == b.length);
for (int i = 1; ret && (i < a.length); i++) {
if (a[i] != b[i]) {
ret = false;
}
}
return ret;
}
// create a path array with reversed order
static int[] invert(int[] path) {
int[] p = new int[path.length];
for (int i = 0; i < path.length; i++) {
p[i] = path[path.length - 1 - i];
}
return normalize(p);
}
// rotate cycle path such that it begins with the smallest node
static int[] normalize(int[] path) {
int[] p = new int[path.length];
int x = smallest(path);
int n;
System.arraycopy(path, 0, p, 0, path.length);
while (p[0] != x) {
n = p[0];
System.arraycopy(p, 1, p, 0, p.length - 1);
p[p.length - 1] = n;
}
return p;
}
// compare path against known cycles
// return true, iff path is not a known cycle
static Boolean isNew(int[] path) {
Boolean ret = true;
for (int[] p : cycles) {
if (equals(p, path)) {
ret = false;
break;
}
}
return ret;
}
// return the int of the array which is the smallest
static int smallest(int[] path) {
int min = path[0];
for (int p : path) {
if (p < min) {
min = p;
}
}
return min;
}
// check if vertex n is contained in path
static Boolean visited(int n, int[] path) {
Boolean ret = false;
for (int p : path) {
if (p == n) {
ret = true;
break;
}
}
return ret;
}
}
The result after running the above code is:
1,6,2
1,5,6,2
1,5,4,7,3,2
1,6,5,4,7,3,2
1,5,4,3,2
1,6,5,4,3,2
1,5,4,7,3,2,6
1,5,4,3,2,6
1,5,6
2,3,7,4,5,6
2,3,4,5,6
3,4,7
One of my best attempts at solving this is with the following code. The coordinates comes from the picture at the top.
List<Polygon> polys = new LinkedList<>();
Polygon p1 = new Polygon();
p1.addPoint(new Point2D.Double(-4, 4));
p1.addPoint(new Point2D.Double(-1, 3));
p1.addPoint(new Point2D.Double(-1, 5));
Polygon p2 = new Polygon();
p2.addPoint(new Point2D.Double(-4, 4));
p2.addPoint(new Point2D.Double(0, -2));
p2.addPoint(new Point2D.Double(-1, 3));
p2.addPoint(new Point2D.Double(-1, 5));
Polygon p3 = new Polygon();
p3.addPoint(new Point2D.Double(-4, 4));
p3.addPoint(new Point2D.Double(0, -2));
p3.addPoint(new Point2D.Double(4, 1));
p3.addPoint(new Point2D.Double(2, 2));
p3.addPoint(new Point2D.Double(3, 4));
p3.addPoint(new Point2D.Double(-1, 5));
Polygon p4 = new Polygon();
p4.addPoint(new Point2D.Double(-4, 4));
p4.addPoint(new Point2D.Double(-1, 3));
p4.addPoint(new Point2D.Double(0, -2));
p4.addPoint(new Point2D.Double(4, 1));
p4.addPoint(new Point2D.Double(2, 2));
p4.addPoint(new Point2D.Double(3, 4));
p4.addPoint(new Point2D.Double(-1, 5));
Polygon p5 = new Polygon();
p5.addPoint(new Point2D.Double(-4, 4));
p5.addPoint(new Point2D.Double(0, -2));
p5.addPoint(new Point2D.Double(4, 1));
p5.addPoint(new Point2D.Double(3, 4));
p5.addPoint(new Point2D.Double(-1, 5));
Polygon p6 = new Polygon();
p6.addPoint(new Point2D.Double(-4, 4));
p6.addPoint(new Point2D.Double(-1, 3));
p6.addPoint(new Point2D.Double(0, -2));
p6.addPoint(new Point2D.Double(4, 1));
p6.addPoint(new Point2D.Double(3, 4));
p6.addPoint(new Point2D.Double(-1, 5));
Polygon p7 = new Polygon();
p7.addPoint(new Point2D.Double(-4, 4));
p7.addPoint(new Point2D.Double(0, -2));
p7.addPoint(new Point2D.Double(4, 1));
p7.addPoint(new Point2D.Double(2, 2));
p7.addPoint(new Point2D.Double(3, 4));
p7.addPoint(new Point2D.Double(-1, 5));
p7.addPoint(new Point2D.Double(-1, 3));
Polygon p8 = new Polygon();
p8.addPoint(new Point2D.Double(-4, 4));
p8.addPoint(new Point2D.Double(0, -2));
p8.addPoint(new Point2D.Double(4, 1));
p8.addPoint(new Point2D.Double(3, 4));
p8.addPoint(new Point2D.Double(-1, 5));
p8.addPoint(new Point2D.Double(-1, 3));
Polygon p9 = new Polygon();
p9.addPoint(new Point2D.Double(-4, 4));
p9.addPoint(new Point2D.Double(0, -2));
p9.addPoint(new Point2D.Double(-1, 3));
Polygon p10 = new Polygon();
p10.addPoint(new Point2D.Double(-1, 5));
p10.addPoint(new Point2D.Double(3, 4));
p10.addPoint(new Point2D.Double(2, 2));
p10.addPoint(new Point2D.Double(4, 1));
p10.addPoint(new Point2D.Double(0, -2));
p10.addPoint(new Point2D.Double(-1, 3));
Polygon p11 = new Polygon();
p11.addPoint(new Point2D.Double(-1, 5));
p11.addPoint(new Point2D.Double(3, 4));
p11.addPoint(new Point2D.Double(4, 1));
p11.addPoint(new Point2D.Double(0, -2));
p11.addPoint(new Point2D.Double(-1, 3));
Polygon p12 = new Polygon();
p12.addPoint(new Point2D.Double(3, 4));
p12.addPoint(new Point2D.Double(4, 1));
p12.addPoint(new Point2D.Double(2, 2));
polys.add(p1);
polys.add(p2);
polys.add(p3);
polys.add(p4);
polys.add(p5);
polys.add(p6);
polys.add(p7);
polys.add(p8);
polys.add(p9);
polys.add(p10);
polys.add(p11);
polys.add(p12);
Set<Integer> toRemove = new HashSet<>();
for (Polygon polyI : polys) {
for (Polygon polyJ : polys) {
if (polyI.equals(polyJ)) {
continue;
}
if (polyI.contains(polyJ)) {
toRemove.add(polys.indexOf(polyI));
}
}
}
List<Integer> list = new LinkedList<>(toRemove);
Collections.sort(list);
Collections.reverse(list);
list.forEach((t) -> {
polys.remove(t.intValue());
});
System.out.println("");
polys.forEach((t) -> {
System.out.println(t.getPoints());
});
Polygons methods used is listed here.
@Override
public boolean contains(Point2D point) {
return getPath().contains(point);
}
@Override
public boolean contains(IPolygon polygon) {
List<Point2D> p2Points = polygon.getPoints();
for (Point2D point : p2Points) {
if (getPath().contains(point)) {
if (!points.contains(point)) {
return true;
}
}
}
return false;
}
private Path2D getPath() {
Path2D path = new Path2D.Double();
path.moveTo(points.get(0).getX(), points.get(0).getY());
for (int i = 1; i < points.size(); i++) {
path.lineTo(points.get(i).getX(), points.get(i).getY());
}
path.closePath();
return path;
}
This code gives me the result below and the 2nd-4th is not wanted.
[Point2D.Double[-4.0, 4.0], Point2D.Double[-1.0, 3.0], Point2D.Double[-1.0, 5.0]]
[Point2D.Double[-4.0, 4.0], Point2D.Double[0.0, -2.0], Point2D.Double[-1.0, 3.0], Point2D.Double[-1.0, 5.0]]
[Point2D.Double[-4.0, 4.0], Point2D.Double[-1.0, 3.0], Point2D.Double[0.0, -2.0], Point2D.Double[4.0, 1.0], Point2D.Double[2.0, 2.0], Point2D.Double[3.0, 4.0], Point2D.Double[-1.0, 5.0]]
[Point2D.Double[-4.0, 4.0], Point2D.Double[0.0, -2.0], Point2D.Double[4.0, 1.0], Point2D.Double[2.0, 2.0], Point2D.Double[3.0, 4.0], Point2D.Double[-1.0, 5.0], Point2D.Double[-1.0, 3.0]]
[Point2D.Double[-4.0, 4.0], Point2D.Double[0.0, -2.0], Point2D.Double[-1.0, 3.0]]
[Point2D.Double[-1.0, 5.0], Point2D.Double[3.0, 4.0], Point2D.Double[2.0, 2.0], Point2D.Double[4.0, 1.0], Point2D.Double[0.0, -2.0], Point2D.Double[-1.0, 3.0]]
[Point2D.Double[3.0, 4.0], Point2D.Double[4.0, 1.0], Point2D.Double[2.0, 2.0]]