I know when declaring the properties for a shader there are some types of "input": float, range, color, 2D. but when I try to set up a Stencil Operation as a property. how to do this? I mean what I know that Stencil Operation is one of this list (Greater, GEqual, Less, LEqual, Equal, NotEqual, Always, Never) so then how to indicate which op from the editor.
I saw a line like this:
_StencilOp ("Stencil Operation", Float) = 0
so what "0" stands for?